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🎒 1. datapacks/ — Minecraft’s built-in modding system
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Datapacks are Minecraft's official way to add game logic without mods.
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They let you create custom:
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Recipes
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Loot tables
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Structures
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Commands/functions
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Dimensions
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Advancements
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Worldgen features
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Mobs (via loot, behavior triggers, etc.)
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They live inside:
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world/datapacks/
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or in a custom world folder of your choice.
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Example structure:
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world/
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datapacks/
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my_custom_pack/
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pack.mcmeta
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data/
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minecraft/
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mypack/
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How they work:
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When the server starts, Minecraft automatically loads all datapacks in that folder.
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You can reload them live with:
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/reload
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Why track them in Git?
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Because datapacks are basically tiny “mods” made out of text files.
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Git lets you:
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Version your changes
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Roll back bad ideas
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Experiment
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Collaborate
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Deploy from laptop → server instantly
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Keep a history of your custom world logic
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For a Vanilla 1.1 server, datapacks didn’t exist yet — BUT if you're doing a modern-style organization or planning forward, Git still handles it well.
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🌍 2. dev-world/ — A safe test world
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This is NOT a built-in Minecraft feature — it’s a practice/testing world folder that YOU create.
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Purpose:
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👉 To test datapacks, commands, NBT edits, worldgen changes, and dangerous experiments without ruining the real world.
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What it looks like:
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dev-world/
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level.dat
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region/
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playerdata/
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Basically the same as your real world/, but:
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You can reset it anytime
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You can duplicate it
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You can try insane commands
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You can prototype datapack functionality
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You can test structures/commands with no consequences
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How to use it:
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You temporarily point your server to use dev-world instead of world.
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In server.properties:
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level-name=dev-world
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Start the server → it loads the dev world.
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When you’re done testing, switch back:
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level-name=world
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